IMPOSSIBLE
WEAPONS
Commission a design
CREATION GUIDE

Different games.
Different canvases.

CS2 is our first production track. Dota character costumes are the next expansion.

COUNTER-STRIKE 2

Surface, story,
and material.

Weapon finishes
Supported pistols, rifles, snipers, SMGs, shotguns, machine guns, and Zeus x27.
Stickers
Original illustrations with paper, glossy, foil, color-replace, and holographic treatments.
Charms
Painted designs on supported templates. Confirm template and tool support before commissioning.
Graffiti / sprays
Workshop category exists; current publishing support must be verified before offering production.
Concept-only or separate intake
Agents and costumes, gloves, knives, music kits, pins, patches, medals, cases, and capsules need a separately verified release route.

Finish systems include Solid Color, Spray-Paint, Hydrographic, Anodized, Anodized Multicolored, Anodized Airbrushed, Patina, Custom Paint Job, Gunsmith, and Custom Paint Job Extended.

Valve’s CS2 creator resources
DOTA 2

Character costumes.
Entire worlds.

Hero wearables and outfit sets
Clothing, armor, head pieces, weapons and offhand items, back items, mounts, and supported body-part slots.
Hero ability models
Supported summons, creatures, transformations, and related unit models.
Wards and couriers
Original models, textures, and the required animation work.
2D and audio cosmetics
Loading screens, emoticons, cursor packs, music packs, and announcer packs.
Authorized branded items
Team, player, and caster branding with permission.
Separate verification required
Terrain, weather, towers, creeps, HUDs, effigies, Personas, and premium effects are outside our initial commission offering. Arcana creation is Valve-controlled.
Valve’s Dota creator resources