CREATION GUIDEDifferent games.
Different canvases.
CS2 is our first production track. Dota character costumes are the next expansion.
COUNTER-STRIKE 2Surface, story,
and material.
- Weapon finishes
- Supported pistols, rifles, snipers, SMGs, shotguns, machine guns, and Zeus x27.
- Stickers
- Original illustrations with paper, glossy, foil, color-replace, and holographic treatments.
- Charms
- Painted designs on supported templates. Confirm template and tool support before commissioning.
- Graffiti / sprays
- Workshop category exists; current publishing support must be verified before offering production.
- Concept-only or separate intake
- Agents and costumes, gloves, knives, music kits, pins, patches, medals, cases, and capsules need a separately verified release route.
Finish systems include Solid Color, Spray-Paint, Hydrographic, Anodized, Anodized Multicolored, Anodized Airbrushed, Patina, Custom Paint Job, Gunsmith, and Custom Paint Job Extended.
Valve’s CS2 creator resources DOTA 2Character costumes.
Entire worlds.
- Hero wearables and outfit sets
- Clothing, armor, head pieces, weapons and offhand items, back items, mounts, and supported body-part slots.
- Hero ability models
- Supported summons, creatures, transformations, and related unit models.
- Wards and couriers
- Original models, textures, and the required animation work.
- 2D and audio cosmetics
- Loading screens, emoticons, cursor packs, music packs, and announcer packs.
- Authorized branded items
- Team, player, and caster branding with permission.
- Separate verification required
- Terrain, weather, towers, creeps, HUDs, effigies, Personas, and premium effects are outside our initial commission offering. Arcana creation is Valve-controlled.
Valve’s Dota creator resources